90s Lord of the Rings
- Shill Jackson
- Mount Rushmore
- Posts: 31630
- Joined: Sun Jan 19, 2014 8:06 pm
90s Lord of the Rings
"Educated people make the world a better place, they mercilessly attack misery and cruelty, and eventually they win."
--Henry Rollins
**zombiesonics is a feckless cunt!**
--Henry Rollins
**zombiesonics is a feckless cunt!**
Re: 90s Lord of the Rings
I’ve seen a lot of these AI created trailers and they’re all great.
One of my favs…
One of my favs…
- Shill Jackson
- Mount Rushmore
- Posts: 31630
- Joined: Sun Jan 19, 2014 8:06 pm
Re: 90s Lord of the Rings
One thing is for sure - AI has learned what men like in women.
The 1950s The Phantom Menace made the princess an absolute dime.
The 1950s The Phantom Menace made the princess an absolute dime.
"Educated people make the world a better place, they mercilessly attack misery and cruelty, and eventually they win."
--Henry Rollins
**zombiesonics is a feckless cunt!**
--Henry Rollins
**zombiesonics is a feckless cunt!**
Re: 90s Lord of the Rings
It really has lolShill Jackson wrote: ↑Wed Sep 18, 2024 8:09 pm One thing is for sure - AI has learned what men like in women.
The 1950s The Phantom Menace made the princess an absolute dime.
- Bush4Ever.
- All-Time Great
- Posts: 14674
- Joined: Tue Aug 20, 2019 8:37 pm
Re: 90s Lord of the Rings
Similar to this, I've had some YT videos recommended to me where AI generated a trailer of a fake video game where AI (via a person's inputs) had updated an old school video game to modern graphics. This is the one for Final Fantasy 6 (my favorite FF). Anyone who played FF6 would recognize the people and locations here:
Beyond that though, I used ChatGPT to ask AI to suggest a direct sequel to FF6 (which doesn't exist). It actually produced something pretty interesting sounding, at least at a surface level:
Input: Can you write up a game concept for a direct sequel to the game Final Fantasy 6?
Response:
Title: Final Fantasy VI: Shattered Balance
The game takes place one year after the events of Final Fantasy VI. The world is slowly recovering from the devastation caused by Kefka's reign and the destruction of the Warring Triad. Magic has disappeared, and the balance of the world is tenuously restored. However, an ancient force that predates even the Warring Triad awakens, threatening to plunge the world into chaos once more.
Story Overview:
After the fall of Kefka and the destruction of the Goddesses of Magic, the world begins to heal. With magic gone, nations are rebuilding, focusing on technology and cooperation. The heroes of the previous adventure have gone their separate ways, some helping to rebuild the world, while others seek peace and isolation.
However, peace is short-lived. Strange anomalies begin to appear around the world—cracks in reality known as Aether Rifts. From these rifts, chaotic energies and terrifying creatures emerge, threatening to tear the world apart once again. At the center of these rifts lies a remnant of the ancient civilization that created the Warring Triad—an unknown force known as The Aeon, a primordial entity that desires to remake the world in its own image, using the Aether Rifts to reshape reality.
A mysterious new character, Aeon Delanor, an enigmatic sorcerer claiming to be from this ancient civilization, appears with knowledge of this dark power. He seeks out the former heroes, warning them that the battle against Kefka was merely the beginning of a much greater conflict. He reveals that the destruction of magic has left a void, and if the rifts are left unchecked, the world will collapse.
Gameplay Mechanics:
Battle System:
The Active Time Battle (ATB) system returns, but with new enhancements. The loss of magic has fundamentally altered combat, creating a world where magical artifacts and rare "Aetherstones" allow characters to tap into fragments of the lost magic. These Aetherstones grant limited uses of spells and abilities, forcing players to use them strategically.
Aether Rifts:
Battles are often influenced by rifts that open during combat, which can either help or hinder the party. These rifts may change elemental affinities, warp the battlefield, or summon powerful entities. The rifts add an element of unpredictability to fights.
Shifted Reality Mechanic:
During battle, characters can attune to the Aether and temporarily enter a state where reality warps, changing the rules of combat. In this state, physical attacks may become magical, enemies’ weaknesses may change, and time itself may behave differently. This "shifted reality" is a double-edged sword, offering great power but also risk.
Party Bonds:
Over the course of the story, characters can strengthen bonds with one another, unlocking special "Bond Attacks" when they fight together. The more they fight alongside each other, the more devastating their combined attacks become. This encourages players to experiment with different party configurations.
Themes:
Rebirth and Identity:
As the world rebuilds from destruction, characters grapple with questions of identity and purpose in a post-magic world. Terra’s journey to balance her Esper heritage with her humanity parallels the world's struggle to balance technology with remnants of magic.
Fate vs. Free Will:
The return of the Aeon brings forth questions about fate and destiny. Did the world truly defeat Kefka, or were his actions part of a greater cosmic plan? The characters must wrestle with whether their actions can truly alter the course of history, or if they are merely players in a larger scheme.
Reality and Illusion:
The Aether Rifts symbolize the fragility of reality itself, and the shifting nature of the world forces the characters (and players) to question what is real and what is illusion. This theme of shifting realities is central to both the gameplay and narrative.
-----------------------
And there are even more categories than these (including music and exploration), and with a new prompt it even wrote out an expanded storyboard for the basic plot listed above.
It's so cool (to me) how AI can whip something like this up in a second. If it could actually whip up the game itself, I might welcome our new AI overlords.
Beyond that though, I used ChatGPT to ask AI to suggest a direct sequel to FF6 (which doesn't exist). It actually produced something pretty interesting sounding, at least at a surface level:
Input: Can you write up a game concept for a direct sequel to the game Final Fantasy 6?
Response:
Title: Final Fantasy VI: Shattered Balance
The game takes place one year after the events of Final Fantasy VI. The world is slowly recovering from the devastation caused by Kefka's reign and the destruction of the Warring Triad. Magic has disappeared, and the balance of the world is tenuously restored. However, an ancient force that predates even the Warring Triad awakens, threatening to plunge the world into chaos once more.
Story Overview:
After the fall of Kefka and the destruction of the Goddesses of Magic, the world begins to heal. With magic gone, nations are rebuilding, focusing on technology and cooperation. The heroes of the previous adventure have gone their separate ways, some helping to rebuild the world, while others seek peace and isolation.
However, peace is short-lived. Strange anomalies begin to appear around the world—cracks in reality known as Aether Rifts. From these rifts, chaotic energies and terrifying creatures emerge, threatening to tear the world apart once again. At the center of these rifts lies a remnant of the ancient civilization that created the Warring Triad—an unknown force known as The Aeon, a primordial entity that desires to remake the world in its own image, using the Aether Rifts to reshape reality.
A mysterious new character, Aeon Delanor, an enigmatic sorcerer claiming to be from this ancient civilization, appears with knowledge of this dark power. He seeks out the former heroes, warning them that the battle against Kefka was merely the beginning of a much greater conflict. He reveals that the destruction of magic has left a void, and if the rifts are left unchecked, the world will collapse.
Gameplay Mechanics:
Battle System:
The Active Time Battle (ATB) system returns, but with new enhancements. The loss of magic has fundamentally altered combat, creating a world where magical artifacts and rare "Aetherstones" allow characters to tap into fragments of the lost magic. These Aetherstones grant limited uses of spells and abilities, forcing players to use them strategically.
Aether Rifts:
Battles are often influenced by rifts that open during combat, which can either help or hinder the party. These rifts may change elemental affinities, warp the battlefield, or summon powerful entities. The rifts add an element of unpredictability to fights.
Shifted Reality Mechanic:
During battle, characters can attune to the Aether and temporarily enter a state where reality warps, changing the rules of combat. In this state, physical attacks may become magical, enemies’ weaknesses may change, and time itself may behave differently. This "shifted reality" is a double-edged sword, offering great power but also risk.
Party Bonds:
Over the course of the story, characters can strengthen bonds with one another, unlocking special "Bond Attacks" when they fight together. The more they fight alongside each other, the more devastating their combined attacks become. This encourages players to experiment with different party configurations.
Themes:
Rebirth and Identity:
As the world rebuilds from destruction, characters grapple with questions of identity and purpose in a post-magic world. Terra’s journey to balance her Esper heritage with her humanity parallels the world's struggle to balance technology with remnants of magic.
Fate vs. Free Will:
The return of the Aeon brings forth questions about fate and destiny. Did the world truly defeat Kefka, or were his actions part of a greater cosmic plan? The characters must wrestle with whether their actions can truly alter the course of history, or if they are merely players in a larger scheme.
Reality and Illusion:
The Aether Rifts symbolize the fragility of reality itself, and the shifting nature of the world forces the characters (and players) to question what is real and what is illusion. This theme of shifting realities is central to both the gameplay and narrative.
-----------------------
And there are even more categories than these (including music and exploration), and with a new prompt it even wrote out an expanded storyboard for the basic plot listed above.
It's so cool (to me) how AI can whip something like this up in a second. If it could actually whip up the game itself, I might welcome our new AI overlords.
Re: 90s Lord of the Rings
That FFVI trailer was incredibly badass. Sadly I don't think we'll ever see a full remake of that game since square only seems to care about ff7 and making FF action RPGs.